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Alchemical Hydra(Electric)
Wiki ↗CB426HP1100Size6weak toearth+50%dragon
Levels
100Def
260Magic
Melee def
75Stab
150Slash
150Crush
Magic def
150Magic
Ranged def
45Light
45Std
45Heavy
Max hit
35 (default)
Budget
= 10.0M to spend, ignoring your bank
Loadout
Your bank can't produce a valid loadout (you need at least a weapon you can equip). Buy a starter weapon first.
Results
—
DPS vs Alchemical Hydra
Hybrid armour
For multi-style bosses. Pick the styles you'll use and how many gear slots you're willing to switch — fewer switches share more armour (easier to play), more switches push each style toward its best gear. The weapon always switches.
Styles
Connect your bank (sync from the plugin) to build a hybrid setup from your gear.
Boss mechanics
3 missing
Have it Missing Info
- Anti-poison (early phases)Anti-venom+ (4) is standard.
- Phase progression: Poison → Lightning → Flame → AcidFour colour-coded phases. Lure Hydra to the matching vent between phases to disable its special attacks. Skipping the lure means you eat all the specials.
- Prayer flick alternating attacksHydra rotates Magic → Ranged → Ranged → Magic on auto-attacks. Flick correctly to take 0 damage on the cycle.
- Slayer task (strongly recommended)Hydras are on the Hydra-only slayer task from Konar. Imbued Slayer helmet gives +15% accuracy/damage on task — massive DPS uplift, often the difference between viable and not.
- FoodSharks/Manta + Sara brew for the lightning phase chip damage.
- Venom protectionBring an Anti-venom+ (4), or wear a charged Serpentine/Tanzanite/Magma helm to free your inventory slot.
Recommended spec weapons
Special-attack weapons that pay off on this fight. Click to learn the spec mechanics.
Bandos godsword50% specWarstrike · Defence dropBGS optional — Hydra's defence isn't extreme but multiple specs can sustain pre-Tbow gear.