
Great Olm(Head (Normal))
Wiki ↗CB1043HP800Size5weak toearth+50%dragonxerician
Levels
150Def
250Magic
Melee def
200Stab
200Slash
200Crush
Magic def
200Magic
Ranged def
50Light
50Std
50Heavy
Max hit
27 <br/> 28 <br/> 29 (phase 4)
Budget
= 10.0M to spend, ignoring your bank
Loadout
Your bank can't produce a valid loadout (you need at least a weapon you can equip). Buy a starter weapon first.
Results
—
DPS vs Great Olm
Hybrid armour
For multi-style bosses. Pick the styles you'll use and how many gear slots you're willing to switch — fewer switches share more armour (easier to play), more switches push each style toward its best gear. The weapon always switches.
Styles
Connect your bank (sync from the plugin) to build a hybrid setup from your gear.
Boss mechanics
1 missing
Have it Missing Info
- Multiple gear styles requiredOlm has 3 limb phases (head + 2 hands) plus a leg phase. Best practice: Tbow + Masori for head (high magic), Scythe for hands and legs (slash). Sometimes magic for head with Sang/Shadow.
- Prayer flick Olm's autosOlm rotates Magic → Ranged → Magic → Ranged auto attacks during head phase. Flick the matching protection prayer.
- Dodge specials: crystals, lightning, acid pools, falling bouldersEach cycle Olm uses 2-3 specials. Crystal Burst (target lock), Acid (pools of corrosion), Lightning (chase line), Burning rocks (top of room). Memorise the cycle.
- Phase: head → both hands → head → legs (repeat)Olm has 4 visible phases per cycle. Head must be DPS'd while hands are alive, but only takes damage when both hands are inactive. Kill hands first to enable head DPS.
- Brews + restoresSara brews + Super restores. 4-6 brews + 4 restores typical for solo.