OSRS Boss Helper
Kree'arra

Kree'arra

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CB580HP255Size5weak toair+30%flying

Levels

260Def
200Magic

Melee def

180Stab
180Slash
180Crush

Magic def

200Magic

Ranged def

200Light
200Std
200Heavy

Max hit

69 (Ranged)
Budget

= 10.0M to spend, ignoring your bank

Loadout

Your bank can't produce a valid loadout (you need at least a weapon you can equip). Buy a starter weapon first.

Results

DPS vs Kree'arra

Hybrid armour

For multi-style bosses. Pick the styles you'll use and how many gear slots you're willing to switch — fewer switches share more armour (easier to play), more switches push each style toward its best gear. The weapon always switches.

Styles

Connect your bank (sync from the plugin) to build a hybrid setup from your gear.

Boss mechanics

2 missing
Have it Missing Info
  • Armadyl chamber entry: 70 Ranged + Armadyl item
    Any single Armadyl armour piece works. Cheapest is the pendant.
  • Ranged only (effectively)
    Kree'arra is flying — melee can only reach if you stand directly under him AND your weapon is non-projectile. In practice, EVERYONE uses Ranged. He's weak to Air spells, so Air Surge magic also works but ranged is faster.
  • Pray Range
    Kree'arra's wind-blast auto hits ~21 unprayed and can knock you back. Protect from Missiles negates the damage.
  • Minions: kill or tank under prayer
    3 minions (Wingman Skree mage, Flockleader Geerin ranged, Flight Kilisa melee). Solo: typically kill them first (they have only ~30 HP each) or tank under Protect from Missiles.
  • Food
    Sharks + Prayer pots.

Recommended spec weapons

Special-attack weapons that pay off on this fight. Click to learn the spec mechanics.

  • Armadyl crossbow
    Armadyl crossbow
    50% spec
    Armadyl Eye · DPS spike

    ACB spec doubles enchanted bolt proc chance — fits naturally if you're already using ruby/diamond bolts on Kree'arra.