
Kree'arra
Wiki ↗CB580HP255Size5weak toair+30%flying
Levels
260Def
200Magic
Melee def
180Stab
180Slash
180Crush
Magic def
200Magic
Ranged def
200Light
200Std
200Heavy
Max hit
69 (Ranged)
Budget
= 10.0M to spend, ignoring your bank
Loadout
Your bank can't produce a valid loadout (you need at least a weapon you can equip). Buy a starter weapon first.
Results
—
DPS vs Kree'arra
Hybrid armour
For multi-style bosses. Pick the styles you'll use and how many gear slots you're willing to switch — fewer switches share more armour (easier to play), more switches push each style toward its best gear. The weapon always switches.
Styles
Connect your bank (sync from the plugin) to build a hybrid setup from your gear.
Boss mechanics
2 missing
Have it Missing Info
- Armadyl chamber entry: 70 Ranged + Armadyl itemAny single Armadyl armour piece works. Cheapest is the pendant.
- Ranged only (effectively)Kree'arra is flying — melee can only reach if you stand directly under him AND your weapon is non-projectile. In practice, EVERYONE uses Ranged. He's weak to Air spells, so Air Surge magic also works but ranged is faster.
- Pray RangeKree'arra's wind-blast auto hits ~21 unprayed and can knock you back. Protect from Missiles negates the damage.
- Minions: kill or tank under prayer3 minions (Wingman Skree mage, Flockleader Geerin ranged, Flight Kilisa melee). Solo: typically kill them first (they have only ~30 HP each) or tank under Protect from Missiles.
- FoodSharks + Prayer pots.
Recommended spec weapons
Special-attack weapons that pay off on this fight. Click to learn the spec mechanics.
Armadyl crossbow50% specArmadyl Eye · DPS spikeACB spec doubles enchanted bolt proc chance — fits naturally if you're already using ruby/diamond bolts on Kree'arra.