
Mad Angel(Post-quest)
Wiki ↗CB588HP755Size3weak toearth+15%golem
Levels
175Def
150Magic
Melee def
60Stab
80Slash
40Crush
Magic def
185Magic
Ranged def
205Light
185Std
165Heavy
Max hit
31
Boss phase
No reaction buff active: normal accuracy and damage.
Budget
= 10.0M to spend, ignoring your bank
Loadout
Your bank can't produce a valid loadout (you need at least a weapon you can equip). Buy a starter weapon first.
Results
—
DPS vs Mad Angel
Hybrid armour
For multi-style bosses. Pick the styles you'll use and how many gear slots you're willing to switch — fewer switches share more armour (easier to play), more switches push each style toward its best gear. The weapon always switches.
Styles
Connect your bank (sync from the plugin) to build a hybrid setup from your gear.
Boss mechanics
2 missing
Have it Missing Info
- Unlocked by Fallen From GraceThe repeatable Mad Angel (level 588) sits in the Ardeaglais cathedral on Wyrmscraig and unlocks after the Fallen From Grace quest (62 Sailing). The in-quest version is a tuned-down level 270.
- Pray Melee for the standard attacksStandard attacks are 6-tick melee hitting up to 31 — Protect from Melee cuts that to 5. Magic only appears in its specials, so Melee is the default overhead.
- Counter the three rotating specials — each rewards your DPSEvery 3 autos it rotates a special, and countering it buffs YOUR next attack: Sweep — side-step away from the telegraphed cleave side; your next attack can't miss and its minimum hit is 50% of max. Blast — stand on the shadowed tile to bounce the light ball back (18–22 to the boss) instead of eating a 30+ arena hit. Smite — flick Protect from Magic on the exact strike tick (~4 ticks after the charge starts) to negate it fully AND guarantee your next attack's max hit; just having the prayer up still cuts ~75%.
- Enrage at 350 HPAt 350 HP (~45%) it enrages: all three specials fire back-to-back immediately, then keep coming faster — and the smite becomes a triple strike (second 4 ticks after the first, third 2 ticks after the second).
- It's a golem — golembane weapons and crush workGranite hammer beats much higher-tier melee here; earth spells with a Tome of Earth also perform.
- Immune to poison, venom, freezes, and cannonPoison, venom, and freezes do nothing, the dwarf multicannon can't be set up, and it strongly resists burn — don't budget DPS around any of them.
- Food + prayer potsSharks/Manta rays + Prayer potions or Super restores; brews for learning trips.