OSRS Boss Helper
Mad Angel

Mad Angel(Post-quest)

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CB588HP755Size3weak toearth+15%golem

Levels

175Def
150Magic

Melee def

60Stab
80Slash
40Crush

Magic def

185Magic

Ranged def

205Light
185Std
165Heavy

Max hit

31
Boss phase

No reaction buff active: normal accuracy and damage.

Budget

= 10.0M to spend, ignoring your bank

Loadout

Your bank can't produce a valid loadout (you need at least a weapon you can equip). Buy a starter weapon first.

Results

DPS vs Mad Angel

Hybrid armour

For multi-style bosses. Pick the styles you'll use and how many gear slots you're willing to switch — fewer switches share more armour (easier to play), more switches push each style toward its best gear. The weapon always switches.

Styles

Connect your bank (sync from the plugin) to build a hybrid setup from your gear.

Boss mechanics

2 missing
Have it Missing Info
  • Unlocked by Fallen From Grace
    The repeatable Mad Angel (level 588) sits in the Ardeaglais cathedral on Wyrmscraig and unlocks after the Fallen From Grace quest (62 Sailing). The in-quest version is a tuned-down level 270.
  • Pray Melee for the standard attacks
    Standard attacks are 6-tick melee hitting up to 31 — Protect from Melee cuts that to 5. Magic only appears in its specials, so Melee is the default overhead.
  • Counter the three rotating specials — each rewards your DPS
    Every 3 autos it rotates a special, and countering it buffs YOUR next attack: Sweep — side-step away from the telegraphed cleave side; your next attack can't miss and its minimum hit is 50% of max. Blast — stand on the shadowed tile to bounce the light ball back (18–22 to the boss) instead of eating a 30+ arena hit. Smite — flick Protect from Magic on the exact strike tick (~4 ticks after the charge starts) to negate it fully AND guarantee your next attack's max hit; just having the prayer up still cuts ~75%.
  • Enrage at 350 HP
    At 350 HP (~45%) it enrages: all three specials fire back-to-back immediately, then keep coming faster — and the smite becomes a triple strike (second 4 ticks after the first, third 2 ticks after the second).
  • It's a golem — golembane weapons and crush work
    Granite hammer beats much higher-tier melee here; earth spells with a Tome of Earth also perform.
  • Immune to poison, venom, freezes, and cannon
    Poison, venom, and freezes do nothing, the dwarf multicannon can't be set up, and it strongly resists burn — don't budget DPS around any of them.
  • Food + prayer pots
    Sharks/Manta rays + Prayer potions or Super restores; brews for learning trips.