Mad Angel

Mad Angel(Post-quest)

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CB588HP755Size3weak toearth+15%golem
Boss stats defences & max hit

Levels

175Def
150Magic

Melee def

60Stab
80Slash
40Crush

Magic def

185Magic

Ranged def

205Light
185Std
165Heavy

Max hit

31
Boss phase

No reaction buff active: normal accuracy and damage.

Working out your best setup...Full results
Budget

= 10.0M to spend, ignoring your bank

Loadout

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Results

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DPS vs Mad Angel

Hybrid armour

For multi-style bosses. Pick your styles and how many slots you'll switch. The weapon always switches.

Styles

Connect your bank to build a hybrid setup from your gear.

Boss mechanics

2 missing
Have it Missing Info
  • Unlocked by Fallen From Grace
    The repeatable Mad Angel (level 588) sits in the Ardeaglais cathedral on Wyrmscraig and unlocks after the Fallen From Grace quest (62 Sailing). The in-quest version is a tuned-down level 270.
  • Pray Melee for the standard attacks
    Standard attacks are 6-tick melee hitting up to 31 — Protect from Melee cuts that to 5. Magic only appears in its specials, so Melee is the default overhead.
  • Counter the three rotating specials — each rewards your DPS
    Every 3 autos it rotates a special, and countering it buffs YOUR next attack: Sweep — dodge to the side opposite the drawn sword (the cleave repeats 4 times, 6 in the enrage); your next attack can't miss and its minimum hit is 50% of max. Blast (Exploding Light) — stand on the shadowed tile to bounce the light ball back (18–22 to the boss, bounced three times a cast) instead of eating a 30+ arena hit; since 19 Aug 2026 that shadow can land on the tile you're already standing on, so just hold your ground. Smite — flick Protect from Magic on the exact strike tick (~4 ticks after the charge starts) to negate it fully AND guarantee your next attack's max hit; just having the prayer up still cuts ~75%.
  • Enrage at 350 HP
    At 350 HP (~45%) it enrages: all three specials fire back-to-back immediately, then keep coming faster — and the smite becomes a triple strike (second 4 ticks after the first, third 2 ticks after the second).
  • It's a golem — golembane weapons and crush work
    Granite hammer beats much higher-tier melee here; earth spells with a Tome of Earth also perform.
  • Immune to poison, venom, freezes, and cannon
    Poison, venom, and freezes do nothing, the dwarf multicannon can't be set up, and it strongly resists burn — don't budget DPS around any of them.
  • Food + prayer pots
    Sharks/Manta rays + Prayer potions or Super restores; brews for learning trips.