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Zulrah(Serpentine)
Wiki ↗Levels
Melee def
Magic def
Ranged def
Max hit
= 10.0M to spend, ignoring your bank
Loadout
Your bank can't produce a valid loadout (you need at least a weapon you can equip). Buy a starter weapon first.
Results
Hybrid armour
For multi-style bosses. Pick the styles you'll use and how many gear slots you're willing to switch — fewer switches share more armour (easier to play), more switches push each style toward its best gear. The weapon always switches.
Connect your bank (sync from the plugin) to build a hybrid setup from your gear.
Boss mechanics
4 missing
- Anti-venom or Serpentine helmBring Anti-venom+ (4) or wear a charged Serpentine helm. Without venom prevention, you'll bleed out fast.
- Bring both Magic and Ranged gearZulrah cycles through 4 forms in a fixed rotation per spawn. Green/blue (magic) → swap to Ranged. Red (ranged) → swap to Magic. Carry both gear sets in your inventory and switch.
- Prayer flick the matching protectionPray Magic vs Green/Red forms (which attack with magic) and Ranged vs Blue form (which attacks with ranged). Tank zero damage if flicked correctly.
- Food + brewsBring 6-8 Sara brews + 6-8 Karambwans + Super restores.
- Prayer restorationBring Super restores (4) — they double as Sara-brew stat restorers.
- Venom protectionBring an Anti-venom+ (4), or wear a charged Serpentine/Tanzanite/Magma helm to free your inventory slot.
Recommended spec weapons
Special-attack weapons that pay off on this fight. Click to learn the spec mechanics.
Voidwaker50% specDisrupt · DPS spikeVoidwaker spec hits guaranteed magic damage 50–150% of melee max — great for blocking the rotation when you're caught in melee distance.
Saradomin godsword50% specHealing Blade · HealSGS spec to heal during long Zulrah trips without using food.